All skills & plugins / Awesome Copilot plugins (GitHub)
arcade-canvas
Play six retro Phaser mini-games in a Copilot canvas while agents work.
- Type
- Plugin by Dan Wahlin
- Catalog
- Awesome Copilot plugins (GitHub)
- Source
- github/awesome-copilot/plugins/arcade-canvas (127 files scanned)
- Install and details
- Agent Skills Index entry
- License
- not stated in the folder or manifest (the repository license may apply)
- Signals
- Bundled scriptsSpawns processes
Pre-approved tools
No allowed-tools or tools list in its SKILL.md, command or agent files, so the agent asks before using tools as usual.
Hooks
No hooks.
MCP servers and apps
None.
Bundled code
12 code files (JavaScript):
extensions/arcade-canvas/extension.mjsarcade-canvas/game/phaser.min.jsarcade-canvas/game/layout.jsarcade-canvas/game/game.jsarcade-canvas/game/hud.jsgame/scenes/NinjaRunner.jsgame/scenes/SurfaceDefense.jsgame/scenes/GalaxyBlaster.jsgame/scenes/CosmicRocks.jsgame/scenes/PlanetGuardian.jsgame/scenes/AlienOnslaught.jsgame/scenes/BaseScene.js
Network calls
No HTTP or socket call pattern found in the code.
Starts other programs
1 file. First match per file:
extensions/arcade-canvas/game/hud.js:92// Called from Rust via win.eval() when the global Ctrl+Escape shortcut fires.
Credentials referenced
No key, token or secret environment variable found in code or MCP config.
Static scan of commit d75b418 on 2026-10-27. Signals are patterns found in the files, not a verdict: a network call can be the whole point of a skill. Read the linked lines before you decide. How the scan works.